MADE IN 48 HOURS FOR GMTK26 !!!! THIS PROJECT IS UNFINISHED BECAUSE WE HAD LESS TIME THAN EXPECTED, SORRY!!!!!

Your party has suffered an awful fate- they've been hit by a terrible curse that will render them unlucky for the rest of their lives! You need to guide them to the far city 1000Km away and avoid killing them!

How to play

While traveling you will encounter events! Each event has multiple outcomes. To select an outcome you must have that amount (or more) dice value!  Click on dice to add them to your total.

Some "outcomes" have a affinity shown by the colour of the number. Dice submitted of the same colour have doubled value!

At the end of each day you can restore your party's dice by feeding them.

You can reroll a characters hand with 50 gold! (Note this doesn't restock used dice!)

Make it to 1000KM to uncurse the party and win!

CHARACTER ART BY AMMONITE

No music in this one because 48 hours is NOT long enough for me to lock in sorry chat xx

Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorRybsn

Comments

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Pretty fun! Two of my guys survived.

Hey quite an interesting idea, quite unforgiving.
- btw on a wider monitor all the off screen elements are visible

Yeah, I noticed that after I uploaded it but I was already out of time haha. I'll learn how unity's screen scaling works eventually 

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Barely made it, everyone was falling apart and miserable but nobody died!

My only complaint is that the dark blue font in the feed party members combined with the flowery medieval font made it difficult to read how much food each person had.

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The game is awesome and I love the RPG. If I can, can I get some tips on how to actually get better at the game? Also in the near future, if you ever decide to work on this game again, you should most defintaly add some background music.

Right now the game is about 60% luck and 40% planning so "getting better" would just mean figuring out which events trigger which and planning from there. Also yea I originally wanted to do music but ran out of time haha

Thanks for the comment!